Agile Modeling
Agile Unified Process
Behavior driven development (BDD)
Big Design Up Front (BDUF)
Brooks's law
CMMi
Code and Fix
Constructionist design methodology (CDM)
Cowboy coding
Crystal Method
Design-driven development (D3)
Don't repeat yourself (DRY) or Once and Only Once (O3)
Dynamic Systems Development Method (DSDM)
Extreme Programming (XP)
Feature Driven Development
Hollywood Principle
Iterative and incremental development
ITIL
Kanban
KISS principle (Keep It Simple, Stupid)
Lean software development
Microsoft Solutions Framework (MSF)
MIT Approach or Worse Is Better
Model-driven architecture (MDA)
Non-affiliated practices
Open source
Open Unified Process
Personal Software Process (PSP)
Prince2
Quick-and-dirty
Rational Unified Process (RUP)
Resource Acquisition Is Initialization (RAII)
Scrum
Separation of concerns (SoC)
Six Sigma
Software System Safety
Spiral model
Team Software Process (TSP)
Test-driven development (TDD)
The Cathedral and the Bazaar
The V-Model
Unified Process
Waterfall model
Wheel and spoke model
Worse is better (New Jersey style)
You Ain't Gonna Need It (YAGNI)
Methodologies and Schools of thought
page revision: 13, last edited: 13 Jan 2009 13:39